Start with the recommended baseline, change one value at a time, and test each adjustment under consistent conditions.
Avenged MVP V8 is an NBA 2K26 Cronus Zen script featuring right-stick shooting, fade timing, Go-To Shot controls, automated shots, dribble combinations, defensive assistance, movement enhancements and configurable dunk sequences.
For the best starting configuration, use the script’s original default values. These settings preserve its intended movement and defensive functions while keeping most automated shooting and dribble options disabled until they are deliberately configured.
Best MVP V8 Shooting Settings
Use the following default shooting configuration:
| Setting | Recommended Value |
|---|---|
| Button Rhythm | Off |
| Tempo | 0ms |
| RS Shooting | Off |
| Remap Button | L3 |
| RS Hold Time | 300ms |
| SQ Shoot | Off |
| SQ Timing | 500ms |
Button Rhythm and RS Shooting are disabled in a newly loaded profile.
The script’s standard button remap is L3, meaning L3 can output the Square input used for shooting. R3 is the alternative option available in the menu.
Button Rhythm
Button Rhythm is designed to convert a Square-button hold and release into a programmed right-stick shooting motion.
When enabled, it uses:
- A starting right-stick movement
- Small randomized stick variation
- The selected Tempo delay
- A final release flick
- A 300ms completion period
Because Button Rhythm is Off by default, keep it disabled until you are ready to configure and test the Tempo value for your jump shot.
Tempo Value
The factory profile stores:
Tempo: 0ms
This setting controls the delay between stages of the right-stick release sequence. Its available menu range is 0–300ms.
Since Button Rhythm is disabled by default, the zero value does not affect normal shooting until the feature is enabled.
Best Fade Settings
Use the following default values:
| Setting | Recommended Value |
| Fade Toggle | On |
| Fade Tempo | 42ms |
| Turbo Shot Mode | Hop Jumper |
Fade Toggle is enabled by default with an additional 42ms delay.
When Button Rhythm is active, holding L1 with Square identifies the input as a fade attempt. The script then adds the Fade Tempo before completing the programmed right-stick release.
Turbo Shot Mode
The default Turbo Shot selection is:
Hop Jumper
The two available modes are:
- Hop Jumper
- Turbo Fade
Hop Jumper is represented by the default mode value of zero. Keep this selection unless your preferred shot requires the reversed Turbo Fade right-stick direction.
Best Go-To Shot Settings
The factory Go-To Shot configuration is:
| Setting | Recommended Value |
| Go-To Shot | On |
| GTS Tempo | 42ms |
| GTS Hold | 200ms |
| Square Go-To Shot | Off |
Go-To Shot is enabled by default.
The script stores its On state and 42ms Tempo together in one persistent setting. The 200ms Hold value determines how long the activation input must be held before the script treats it as a valid Go-To Shot.
Square Go-To Shot is disabled because the two Go-To Shot methods are designed to be mutually exclusive.
Recommended Go-To Shot Values
Keep:
- Go-To Shot: On
- Tempo: 42ms
- Hold: 200ms
- Square Go-To Shot: Off
These values provide the script’s intended Go-To Shot starting configuration.
Best Automated Shot Settings
Use:
| Setting | Recommended Value |
| Automated Shot | Off |
| Automated Speed | Inactive on a fresh profile |
| Automated Tempo | 0ms |
Automated Shot is disabled by default.
The script’s adjustable Automated Speed range is 100–1000ms. However, a blank profile can store a zero value until the option is edited. Because Automated Shot is Off, leave the feature disabled rather than relying on an unconfigured timing.
When Automated Shot is eventually enabled, set a valid speed within the menu range and test it with the same jump shot animation.
Best Quick Stop and Dribble Settings
The original dribble configuration is:
| Setting | Recommended Value |
| Quick Stop | Off |
| D-pad Up Dribble | Off |
| D-pad Down Dribble | Off |
| D-pad Left Dribble | Off |
| D-pad Right Dribble | Off |
All D-pad dribble assignments are disabled in a new profile.
Available Up and Down assignments include:
- Behind-the-Back Spam
- Curry
- Devin Booker
- Moonwalk
- Size Up
- Hop Back
Available Left and Right assignments include:
- Breakdown
- Escape
- Momentum
- Crossover
- Quick Behind-the-Back
- Shamgod
Leaving all four directions Off prevents a dribble macro from replacing a normal D-pad command.
Quick Stop supports three modes:
- Off
- Auto
- L2
The factory selection is Off.
Best Defense Settings
Use the following defaults:
| Setting | Recommended Value |
| Clamp Intensity | On |
| Clamp Intensity Value | 85 |
| Lateral Clamp | On |
| Lateral Bias | 100 |
| Defense Assist | Off |
| Soft Triggers | On |
The script enables both primary Clamp systems by default.
Clamp Intensity
Clamp Intensity is enabled at 85.
This setting controls how strongly the script modifies defensive movement while its Clamp logic is active.
Lateral Clamp
Lateral Clamp is enabled with a Lateral Bias value of 100.
This is the maximum default lateral setting and is intended to strengthen sideways defensive movement.
Defense Assist
Defense Assist is disabled in the default profile. Leave it Off initially so it does not compete with the enabled Clamp systems.
Soft Triggers
Soft Triggers are enabled by default. This changes how the script processes L2 and R2 inputs and reduces the amount of trigger travel required before the input is recognized.
Best Movement Settings
Use the following factory values:
| Setting | Recommended Value |
| Explosive Step | On |
| Explosive Power | 100 |
| Sprint Amplify | On |
| Sprint Power | 50 |
| Cut Boost | On |
| Cut Power | 100 |
| Change of Pace | On |
| Endurance | On |
| Stamina Floor | 95 |
| Unlimited Sprint | Off |
MVP V8 enables most of its movement-enhancement system by default.
Explosive Step
Explosive Step is enabled at Power 100. It is intended to strengthen the initial movement burst when changing from a stationary position.
Sprint Amplify
Sprint Amplify is enabled at Power 50. This provides a more moderate boost than the maximum Explosive Step and Cut values.
Cut Boost
Cut Boost is enabled at Power 100. It applies additional movement strength during sharp changes in direction.
Change of Pace
Change of Pace is enabled by default and varies the movement response as the script detects changes between slower and faster stick input.
Endurance
Endurance is enabled with the Stamina Floor set to 95.
This is the highest available default floor within the menu’s 70–95 range.
Unlimited Sprint is a separate profile option and remains Off. The standard Endurance system should be tested before enabling Unlimited Sprint.
Best Contact Dunk Settings
Use the following defaults:
| Setting | Recommended Value |
| Contact Dunk Active | On |
| Contact Trigger | L1 + R2 |
| Contact Style | Flashy |
| Contact Recording | Off |
| Contact Dunk Meter | Off |
| Contact Hold | 700ms |
The Contact Dunk system is enabled by default.
Its trigger is L1 + R2 and its selected right-stick style is Flashy.
Available dunk styles include:
- Two-Hand
- Flashy
- Dominant Hand
- Off-Hand
The Contact Hold duration is 700ms.
Contact Recording and Contact Dunk Meter are both disabled. This means the script uses the standard selected style rather than a recorded custom duration or timed meter release.
Best Normal Dunk Settings
Use:
| Setting | Recommended Value |
| Normal Dunk Active | On |
| Normal Trigger | Circle + R2 |
| Normal Style | Flashy |
| Normal Recording | Off |
| Normal Hold | 700ms |
The Normal Dunk system is also enabled by default.
It uses Circle + R2 as its trigger and Flashy as its selected right-stick direction. The hold duration matches the Contact Dunk value at 700ms.
Keep recording disabled unless you want the script to capture a custom dunk hold duration.
Additional Dunk Meter Setting
| Setting | Recommended Value |
| Profile Dunk Meter | Off |
The script contains another profile-based Dunk Meter option separate from the Contact Dunk Meter setting.
This option is Off in a new profile. Leave both meter options disabled for the original factory setup.
Best RS and Square Shooting Settings
Use:
| Setting | Recommended Value |
| RS Shoot | Off |
| RS Hold Time | 300ms |
| Square Shoot | Off |
| Square Timing | 500ms |
RS Shoot and Square Shoot are both disabled by default.
The timing values are still available for later configuration:
- RS Hold Time: 300ms
- Square Timing: 500ms
Because the shooting modes are disabled, these timings do not automatically control every normal shot.
Best Profile Setting
| Setting | Recommended Value |
| Active Profile | Profile 1 |
MVP V8 contains five separate profiles.
Each profile saves its own configuration for features such as:
- Button Rhythm
- Tempo
- RS Shooting
- Button remapping
- Automated Shot
- Automated timing
- Quick Stop
- D-pad dribble assignments
- Defense Assist
- Unlimited Sprint
- Dunk Meter
Profile 1 is loaded by default.
Global movement, defense, fade and dunk settings are stored separately and can remain active while profiles are changed.
Complete Recommended MVP V8 Configuration
For the full factory-style setup, use:
Shooting
- Button Rhythm: Off
- Tempo: 0ms
- RS Shooting: Off
- Remap Button: L3
- RS Hold Time: 300ms
- Square Shoot: Off
- Square Timing: 500ms
Fade and Go-To Shot
- Fade Toggle: On
- Fade Tempo: 42ms
- Turbo Shots: Hop Jumper
- Go-To Shot: On
- GTS Tempo: 42ms
- GTS Hold: 200ms
- Square Go-To Shot: Off
Automation and Dribbling
- Automated Shot: Off
- Automated Tempo: 0ms
- Quick Stop: Off
- All D-pad Dribble Assignments: Off
Defense
- Clamp Intensity: On
- Clamp Intensity Value: 85
- Lateral Clamp: On
- Lateral Bias: 100
- Defense Assist: Off
- Soft Triggers: On
Movement
- Explosive Step: On
- Explosive Power: 100
- Sprint Amplify: On
- Sprint Power: 50
- Cut Boost: On
- Cut Power: 100
- Change of Pace: On
- Endurance: On
- Stamina Floor: 95
- Unlimited Sprint: Off
Dunking
- Contact Dunk: On
- Contact Trigger: L1 + R2
- Contact Style: Flashy
- Contact Hold: 700ms
- Normal Dunk: On
- Normal Trigger: Circle + R2
- Normal Style: Flashy
- Normal Hold: 700ms
- Contact Dunk Meter: Off
- Profile Dunk Meter: Off
- Dunk Recording: Off
Profile
- Active Profile: Profile 1
How to Open the MVP V8 Menu
On PlayStation controllers:
Hold L2 and press Options
On Xbox controllers:
Hold LT and press Start
The menu is divided into the following categories:
- Shooting
- Fade
- Go-To Shot
- Automation
- Dribbles
- Defense
- Movement
- Dunk
- RS Shoot
- Square Shoot
- Miscellaneous
- Profile
Use the directional buttons to move through categories and settings. Cross selects a category or opens supported number-entry controls. Circle returns from a category or saves the configuration and closes the menu.
How to Adjust MVP V8
Begin with the factory values and test each feature separately.
When changing the setup:
- Use only one active shooting system at a time.
- Test Tempo values with the same jump shot.
- Adjust timings in small increments.
- Keep all D-pad dribble assignments Off until each command has been tested.
- Test the enabled movement features before activating Unlimited Sprint.
- Keep Defense Assist Off while evaluating the Clamp system.
- Save separate configurations in different profiles.
- Use Profile 1 as the original baseline.
Jump-shot animation, player height, attributes, game mode, latency and controller condition can all affect the result.
Final Recommendations
The best starting setup for Avenged MVP V8 is its original default configuration.
Keep Fade Toggle, Go-To Shot, Clamp Intensity, Lateral Clamp, Explosive Step, Sprint Amplify, Cut Boost, Change of Pace, Endurance, Soft Triggers and both main Dunk systems enabled.
Leave Button Rhythm, RS Shooting, Square Shooting, Automated Shot, Quick Stop, D-pad Dribbles, Defense Assist, Unlimited Sprint and Dunk Meter functions disabled until they have been individually configured.
The most important default timing values are:
- Fade Tempo: 42ms
- Go-To Shot Tempo: 42ms
- Go-To Shot Hold: 200ms
- RS Hold Time: 300ms
- Square Timing: 500ms
- Contact Dunk Hold: 700ms
- Normal Dunk Hold: 700ms
Saved values already stored on the Cronus Zen can override these factory fallback values.
Use controller scripts in accordance with the rules of the game, platform and online service you are using.