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Swish Labs V6.0 NBA 2K27 Script: Complete Feature Guide

Swish Labs V6.0 combines Button Rhythm shooting, adjustable Tempo, Automated Shot controls, QuickStop, directional dribbles and five saved NBA 2K27 profiles.

Shane T 15 min read
Swish Labs V6.0 NBA 2K27 Script: Complete Feature Guide
Before you begin

Start with the recommended baseline, change one value at a time, and test each adjustment under consistent conditions.

Swish Labs V6.0 is a feature-heavy NBA 2K27 Cronus Zen script built around programmable Rhythm Shooting, automated shooting routines, QuickStop, directional dribble combinations and five persistent profiles.

We inspected the current Swish Labs V6.0 GPC directly to break down what every major feature actually does.

The script contains a 17-page OLED menu divided into five main categories:

  • Rhythm
  • Automation
  • Dribbles
  • Misc
  • Profile

Swish Labs V6.0 Features at a Glance

Feature What It Does
Button Rhythm Converts a shooting-button action into a programmed right-stick shooting sequence
Tempo Adjusts the delay between stages of the Rhythm sequence
Turbo Shots Selects Hop Jumper or Turbo Fade behaviour for R2/RT shooting paths
RS Shooting Completes programmed shooting sequences after qualifying right-stick input
Remap Button Maps Square/X to L3/LS or R3/RS
Automated Shot Runs a separate timed right-stick shooting sequence from the opposite stick click
Automated Speed Controls the first timing stage of Automated Shot
Automated Tempo Controls its follow-up Tempo stage
QuickStop Links movement stopping with the shooting sequence
D-Pad Dribbles Four independently assignable directional dribble combinations
Dunk Meter Outputs a programmed R2/RT + right-stick-down dunk input
Defense Assist Maps movement-stick direction into defensive right-stick input while activated
Unlimited Stamina Reduces movement-stick output while moving
Profiles Five separately saved configurations

How to Open the Swish Labs V6.0 Menu

The current script displays the menu shortcut directly on its OLED screensaver.

On PlayStation-style controls:

Hold L2 + press Options

On Xbox-style controls, the script displays:

Hold LT + press Start/Menu

Circle/B backs out of a category or closes the menu.

The Five OLED Categories

Swish Labs V6.0 organizes its 17 settings into five sections.

Rhythm

  • Button Rhythm
  • Tempo (ms)
  • Turbo Shots
  • RS Shooting
  • Remap Button

Automation

  • Automated Shot
  • Automated Speed
  • Automated Tempo

Dribbles

  • QuickStop
  • Dribble D-Pad Up
  • Dribble D-Pad Down
  • Dribble D-Pad Left
  • Dribble D-Pad Right

Misc

  • Dunk Meter
  • Defense Assist
  • Unlimited Stamina

Profile

  • Profile Select

Button Rhythm Explained

Button Rhythm is the main shooting system in Swish Labs V6.0.

When enabled, the script can intercept the normal Square/X shooting action and generate a programmed right-stick sequence instead.

A simplified normal sequence looks like:

Square/X input → right-stick movement → release Square/X → Tempo delay → final right-stick movement

This is why the feature is called Button Rhythm: the player starts the action with the shooting button, while the script generates Rhythm-style right-stick output.

For more background, see our NBA 2K27 Auto Green vs Tempo Shooting guide.

Tempo Setting

The Tempo menu changes the delay between stages of Swish Labs V6.0's normal programmed right-stick shot.

The current GPC allows adjustment from:

0 ms to 300 ms

This is not a complete shot duration.

It controls one specific stage inside the Rhythm sequence.

What Happens After the Tempo Delay?

In the standard Button Rhythm routine, the script:

  1. Moves the right stick into its first programmed position.
  2. Waits for the configured Tempo value.
  3. Moves into the final stick position.
  4. Holds that final stage for a programmed period.
  5. Returns the right stick to neutral.

Small random variation is also applied to some stick-position values.

This is controller-output variation, not screen-reading or AI animation detection.

Turbo Shots: Hop Jumper vs Turbo Fade

The Turbo Shots page selects between:

  • Hop Jumper
  • Turbo Fade

It is important to understand that this page selects the turbo shooting direction/mode; it is not simply a separate global On/Off switch.

When R2/RT is involved in the relevant shooting action, Swish Labs V6.0 can use the reversed right-stick shooting sequence associated with its turbo mode.

RS Shooting

Swish Labs V6.0 also supports direct right-stick shooting.

When RS Shooting is enabled, the script watches for significant right-stick movement.

If the stick remains active beyond approximately:

300 ms

and then returns toward neutral, the script can complete one of its programmed Rhythm sequences.

The direction of the original stick movement determines whether it uses the standard or reversed shooting path.

Button Rhythm vs RS Shooting

The difference is mainly how the sequence begins.

Button Rhythm:

Square/X starts the shooting logic.

RS Shooting:

Manual right-stick input starts the shooting logic.

Both can ultimately use the same configurable Tempo timing.

Remap Button

Swish Labs V6.0 lets you remap the normal shooting button to a stick click.

The choices are:

  • L3 / LS
  • R3 / RS

If L3/LS is selected, pressing that stick click outputs the normal Square/X input.

If R3/RS is selected, that stick click becomes the normal remapped Square/X input instead.

The Opposite Stick Click Controls Automated Shot

The remap setting also determines which stick click activates Automated Shot.

With L3/LS selected as the Square/X remap:

R3/RS activates Automated Shot.

With R3/RS selected as the Square/X remap:

L3/LS activates Automated Shot.

This gives the two stick clicks separate purposes.

Automated Shot Explained

The feature labelled Automated Shot is a separate shooting routine from normal Button Rhythm.

When triggered, it can generate a longer programmed right-stick sequence consisting of:

  1. Initial stick movement
  2. Automated Speed delay
  3. Transition stick movement
  4. Automated Tempo delay
  5. Final stick movement
  6. Return to neutral

This provides two independently adjustable timing stages rather than just the normal Tempo value.

Automated Speed

Automated Speed controls the first major timing stage in Automated Shot.

The OLED menu allows a range of:

100 ms to 1000 ms

It can be adjusted in:

  • 1 ms steps normally
  • 10 ms steps while using the script's faster adjustment modifier

This makes Automated Speed the main coarse timing control for the automated routine.

Automated Tempo

The second adjustable stage is Automated Tempo.

Its available range is:

0 ms to 300 ms

Automated Speed and Automated Tempo therefore serve different purposes.

Do not assume a value used for normal Button Rhythm Tempo should automatically be copied into Automated Tempo.

Automated Shot Also Supports the Turbo Path

If the turbo condition is active, Automated Shot uses a reversed right-stick sequence.

The normal and reversed routines are not completely identical internally, so moving or turbo shooting should be tested separately from your standard Automated Shot configuration.

QuickStop

Swish Labs V6.0 includes three QuickStop selections:

  • OFF
  • AUTO
  • LT/L2

The QuickStop system is integrated directly with the script's shooting logic.

Auto QuickStop

In AUTO mode, the script checks whether:

  • You are moving
  • R2/RT is being held
  • The shooting button is pressed

When those conditions are met, it starts its movement-stopping sequence before completing the programmed shot.

L2/LT QuickStop

The second mode uses L2/LT as the QuickStop condition instead of the normal R2/RT trigger.

The source even remembers a recent L2 input for a short window, helping the stop sequence continue when the trigger was only just released.

How the QuickStop Sequence Works

The initial QuickStop routine:

  • Suppresses the shooting input
  • Neutralizes movement
  • Neutralizes turbo
  • Flicks the right stick horizontally
  • Waits briefly

When the shooting input is released, Swish Labs then transitions into its programmed shooting sequence.

Because QuickStop feeds into the shot routine, it should be tested separately from ordinary standstill shooting.

Four Independent Dribble Assignments

Swish Labs V6.0 gives every D-pad direction its own dribble assignment.

You can configure:

  • D-Pad Up
  • D-Pad Down
  • D-Pad Left
  • D-Pad Right

If at least one direction has a move assigned, the script activates its dribble system.

D-Pad Up and Down Dribble Options

Up and Down can each be set to:

  • Off
  • BTB Spam
  • Curry
  • D Booker

This means Up and Down do not have to use the same combination.

You could assign one move to Up and a completely different one to Down.

D-Pad Left and Right Dribble Options

Left and Right use a different move library:

  • Off
  • B Break
  • Escape
  • Momentum

Again, the two directions are configured independently.

How the Dribble System Activates

Once a D-pad direction has a move assigned, pressing that direction runs the corresponding programmed controller sequence.

The original D-pad input is suppressed while the dribble combination executes.

The combinations use programmed right-stick, left-stick and—in some cases—R2/RT inputs.

BTB Spam

BTB Spam alternates angled right-stick movements with short neutral periods.

The Up and Down versions reverse the starting direction so they can behave differently depending on the selected trigger.

Curry Dribble

The Curry routine uses:

  • R2/RT
  • Alternating right-stick angles
  • Timed neutral stages

The Up and Down versions reverse the left/right direction of the stick sequence.

D Booker Dribble

The D Booker sequence combines:

  • R2/RT
  • Right-stick movement
  • Forward movement input
  • A final horizontal left-stick movement

The final movement direction changes between the Up and Down variants.

B Break

B Break is available on the Left and Right D-pad assignments.

The two variants contain different right-stick sequences rather than simply running one identical combo under two buttons.

Escape

Escape uses R2/RT together with alternating horizontal right-stick input.

The Left and Right variants mirror the direction of the sequence.

Momentum

Momentum combines:

  • Initial right-stick input
  • R2/RT
  • Strong left-stick movement

The Left version moves the left stick in one horizontal direction, while the Right version mirrors it.

Dunk Meter

Swish Labs V6.0 includes a controller-side Dunk Meter routine.

When enabled, the source checks for:

R2/RT + L1/LB

When the condition is active, it outputs:

  • R2/RT at full input
  • Right stick down

The script also keeps a short recent-R2 timer, so the trigger can still be recognized immediately after an R2/RT input.

Dunk Meter Does Not Read the Game's Meter

The name refers to the programmed controller input used for the dunk action.

Swish Labs V6.0 does not contain a screen-reading routine that watches the NBA 2K27 dunk meter and dynamically reacts to its visual position.

Defense Assist

Swish Labs V6.0's Defense Assist is another controller-side automation feature.

When enabled, its source checks for:

L2/LT + R1/RB

while movement input is active.

During that condition, the script maps your left-stick direction into right-stick output.

In simplified form:

Left-stick movement → matching defensive right-stick direction

The R1/RB input is suppressed while the routine is operating.

Unlimited Stamina Explained

The menu also contains a feature called Unlimited Stamina.

The actual GPC behaviour is important to understand.

It does not modify NBA 2K27's internal stamina meter.

Instead, when enabled and you are moving, the script scales your left-stick output to approximately:

70%

This reduces the controller's sustained movement input.

So the feature is better understood as a controller-side stamina-management routine rather than a modification to the game's stamina system.

Five Persistent Profiles

One of Swish Labs V6.0's strongest features is its five-profile system.

The profiles can independently store major settings including:

  • Button Rhythm state
  • Tempo
  • Turbo mode
  • RS Shooting
  • Remap selection
  • Automated Shot
  • Automated Speed
  • Automated Tempo
  • QuickStop
  • Four dribble assignments
  • Dunk Meter
  • Defense Assist
  • Unlimited Stamina

How Swish Labs Saves Profiles

The current script saves the active profile when you close the menu.

It also saves the current profile before changing to another profile.

The active profile number itself is stored persistently, along with the last menu page.

That means you can return to the Zen later and continue from the configuration you were using.

Suggested Profile Organization

You can use the five slots however you want, but a practical setup might be:

  • Profile 1: Standstill Button Rhythm
  • Profile 2: Automated Shot
  • Profile 3: Turbo Fade / moving shots
  • Profile 4: QuickStop + dribbles
  • Profile 5: Experimental settings

Those names are organizational suggestions only. Swish Labs V6.0 does not automatically identify your build or game mode and assign a profile for you.

OLED Interface

Swish Labs V6.0 uses a custom OLED interface rather than one long list of settings.

The main menu shows five categories and then opens individual configuration pages inside each section.

It also includes:

  • Startup animation
  • Profile display
  • Menu navigation indicators
  • Numeric graphs
  • Value-change vibration
  • RGB status changes
  • OLED screensaver

Menu Navigation

At category level:

  • Up / Down: move between categories
  • Cross / A: open the selected category
  • Circle / B: close the menu

Inside a category:

  • Left / Right: change setting page
  • Up / Down: modify the current option
  • Circle / B: return to categories

Fast Numeric Adjustment

Automated Speed supports faster changes while the appropriate modifier is held.

This lets you make larger adjustments first, then return to 1 ms changes when the value is close.

For a proper calibration workflow, see our NBA 2K27 Shot Timing Guide.

Does Swish Labs V6.0 Have Auto Green?

The current Swish Labs V6.0 GPC does not use “Auto Green” as the main OLED label.

Its principal shooting menu terminology is:

  • Button Rhythm
  • Tempo
  • Automated Shot
  • Automated Speed
  • Automated Tempo
  • RS Shooting

Those labels are more precise descriptions of how this particular script is structured.

Does Swish Labs Read the Shot Meter?

No screen-reading system is present in the current GPC.

Swish Labs V6.0 sends programmed controller sequences based on:

  • Your controller inputs
  • Selected settings
  • Configured millisecond values
  • Selected profile

NBA 2K27 still determines the result of the shot.

Does Swish Labs Automatically Learn Your Jump Shot?

The current source does not contain a system that visually recognizes your jump-shot animation or automatically learns a perfect green timing from the screen.

The adjustable Tempo and Automated Shot values still need to be calibrated for the setup you use.

Who Is Swish Labs V6.0 Best For?

Swish Labs V6.0 is best suited to players who want more than one basic shooting timer.

Its strongest use cases are:

  • Players interested in Button Rhythm shooting
  • Players who want separate Automated Speed and Tempo controls
  • Players who use both button and right-stick shooting
  • Players who want QuickStop integrated with shooting
  • Players who want configurable D-pad dribble combinations
  • Players who want five saved setups

Is Swish Labs V6.0 Beginner-Friendly?

The OLED menu itself is organized clearly, but the script has enough features that a new user should avoid enabling everything at once.

A better setup order is:

  1. Select one profile.
  2. Configure Button Rhythm and Tempo first.
  3. Test normal shooting.
  4. Configure Automated Shot separately.
  5. Test Automated Speed and Automated Tempo.
  6. Add QuickStop.
  7. Assign dribbles.
  8. Add Dunk Meter or Defense Assist only if needed.
  9. Save the working profile.

Do Not Tune Every Shooting Value Together

Swish Labs V6.0 has three important adjustable shooting timing controls:

  • Tempo
  • Automated Speed
  • Automated Tempo

They control different parts of different routines.

If you change all three after every miss, it becomes difficult to know which setting improved or worsened the result.

Change one major variable at a time.

Button Rhythm vs Automated Shot

Feature Button Rhythm Automated Shot
Activation Square/X shooting action Opposite stick click from the selected remap
Main Timing Tempo Automated Speed + Automated Tempo
Right-Stick Output Yes Yes
Turbo Variant Yes Yes
Best Tuned Separately? Yes Yes

QuickStop vs Normal Shooting

QuickStop introduces additional movement and stick stages before the shot sequence.

A Tempo value that works during a stationary Button Rhythm test should therefore be verified again when using QuickStop.

Do not assume that success in one shot type proves every other routine is calibrated.

Swish Labs V6.0 Pros

  • Deep 17-page OLED menu
  • Button Rhythm shooting
  • Adjustable Tempo
  • Separate Automated Shot system
  • Separate Automated Speed and Automated Tempo
  • RS Shooting
  • Hop Jumper / Turbo Fade selection
  • Two QuickStop modes
  • Four configurable D-pad dribble slots
  • Multiple dribble choices per direction
  • Dunk Meter control
  • Defense Assist
  • Five saved profiles
  • Persistent profile and menu data

Things to Understand Before Using It

  • There is no universal perfect Tempo value.
  • Button Rhythm and Automated Shot are different systems.
  • Turbo shooting should be tested separately.
  • QuickStop changes the input sequence before the shot.
  • Dribble assignments replace the corresponding D-pad action while active.
  • Unlimited Stamina works by reducing movement-stick output rather than changing the game's stamina value.
  • The script does not visually read NBA 2K27's shot meter.

Final Swish Labs V6.0 Feature List

The current Swish Labs V6.0 NBA 2K27 GPC includes:

  • Button Rhythm
  • 0–300 ms Tempo adjustment
  • Hop Jumper / Turbo Fade selection
  • RS Shooting
  • L3/R3 or LS/RS shot remapping
  • Automated Shot
  • 100–1000 ms Automated Speed adjustment
  • 0–300 ms Automated Tempo adjustment
  • Auto QuickStop
  • L2/LT QuickStop
  • BTB Spam
  • Curry dribble
  • D Booker dribble
  • B Break
  • Escape
  • Momentum
  • Four independent D-pad dribble assignments
  • Dunk Meter controller routine
  • Defense Assist
  • Stamina-management mode
  • Five persistent profiles
  • Custom OLED menu
  • Profile display
  • Persistent last-profile selection
  • Persistent last-menu-page selection
  • RGB and vibration menu feedback

Final Verdict

Swish Labs V6.0 is one of the more configurable NBA 2K27 scripts for players who want Rhythm Shooting, automation and movement controls in the same GPC.

Its main strength is not one single feature. It is the way Button Rhythm, Automated Shot, QuickStop, dribbles and five saved profiles are combined into one structured OLED system.

If your main priority is shooting, begin with Button Rhythm and Tempo before touching the rest of the script.

If you want more automation, add Automated Shot and tune its Speed and Tempo independently.

Then use the five profiles to keep different configurations separated instead of constantly overwriting one setup.

View Swish Labs V6.0 for NBA 2K27 →

You can also browse the full NBA 2K27 Cronus Zen script collection, read our Auto Green vs Tempo Shooting Guide, or learn how to calibrate scripts with our NBA 2K27 Shot Timing Guide.

For more options, see our Best NBA 2K27 Cronus Zen Script for Shooting guide and NBA 2K27 Cronus Zen Scripts Comparison.

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